Comment:
Summary :
This paper introduces an interface design tool, quill, that uses unsolicited advice to help designers to design gestures. Authors notice that it is difficult to design gestures that will be recognized well by the computer due to the similarity of different gestures. In order to handle this problem, they developed quill, to analyze the gestures, find similar gestures and warn designers by showing messages and tell them how to fix the gesture. When training quill, Rubine’s training algorithm was used, and for each type of gesture, ten to fifteen examples were drawn.
In the remaining parts of paper, author shows some challenges about designing this system. When giving advice to designers, there will be some considerations such as advice timing, how much advice to display and advice content. They analyze the designers’ common habits and shows detailed information for how to design system to make is more friendly for designers to use. They also examined long-running operations and gives some optional choices for executing these operations but not make designers confused about it.
Discussion:
Still the paper is too short and missing explanation on the similarity experiment (I guess this is the backbone of the quill system). I'm not sure why they make it so short, may be just a short paper on their ongoing research work????
ReplyDeleteI think this paper is a good example of developing a software. The author considered many details and think about many choices to deal with them. Like "when to notice the user", for me, it is even not a question. I admire the author's attitude towards details.
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